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Overview[]
- Jumpgate is a skill based game, there is no auto-targeting. Guns must be properly aimed.
- The GC08 build reportedly included targeting filters for things like friendlies, hostiles, stations, and salvageable containers.
Targeting Computers[]
- A targeting computer will be available to assist with aiming in JGE.
- A green square leads the target and approximates where you should aim based on the speed of the target and your weapon.
- The targeting computer is enabled at the very end of this video (you'll see it on the last kill before the battle station).
- The targeting computer uses the same AI to predict movement that NPC bots use for fire control.[1]
- If a pilot is not flying in a predictable manner (advanced combat skill) the targeting computer will be much less effective.[1]
- Likewise, you will be easier to hit if you are flying slowly because the targeting AI is based on prediction[1]
- Including things like vectored thrust into JGE required a total rework of the targeting AI[1]
- Targeting computers existed in JGC as a modx component called “duelist” but could be easily confused by a good pilot. Aiming is a skill, the targeting computer is just an estimate.
- A green square leads the target and approximates where you should aim based on the speed of the target and your weapon.
Missiles[]
- Some missiles have locking capability but even they require a certain amount of skill, such as keeping a visual on the target or acquiring a lock in the first place.
- A list of missiles included in Jumpgate Classic can be viewed here
Sources[]
- ↑ 1.0 1.1 1.2 1.3 Scott "Scorch" Brown - IRC Chat, logged at Codemasters Forums